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1. Question about Navy Issue ship BPs - in Ships and Modules [original thread]
Obviously its a 1 run blueprint.
- by Cpt Akat - at 2007.07.04 18:04:00
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2. Rattlesnake vs Navy Raven - in Ships and Modules [original thread]
Use a Rattlesnake cause you will fly with much more style, and you can fit a salvager and tractor beam on it.
- by Cpt Akat - at 2007.07.04 11:53:00
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3. What is the Fastest Non Shuttle Caldari setup for a ship? - in Ships and Modules [original thread]
Originally by: HippoKing crow with gistii MWD and 3 ODs Why a Crow? And he the OP said no mwd. --------------- Main accaunt disabled atm so main character is CptEagle...
- by Cpt Akat - at 2006.03.21 21:56:00
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4. What is the Fastest Non Shuttle Caldari setup for a ship? - in Ships and Modules [original thread]
It can't be caldari coz they have big cap usage and/or small capacitors. I think u want a Claw with like Domination Nanofibers though. --------------- Main accaunt disabled atm so main character is CptEagle...
- by Cpt Akat - at 2006.03.21 21:55:00
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5. RE: Some things you might be interested to know about (Tachyon Beams) - in Ships and Modules [original thread]
The setup is just to show what kinda uber dps it is going to have. You can change it to have more range but then you might have to use co-proc. Its just about the 7 tachs + 3 heat sinks = sick dps, the rest isn't really as important. Atm it look...
- by Cpt Akat - at 2006.03.21 19:19:00
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6. Damnation setup for lv4 missions.... - in Ships and Modules [original thread]
Originally by: CB Cyrix Originally by: Garia666 Originally by: CB Cyrix 4x Heavy Pulse Laser II 3x Heavy Missile Launcher II 1x Webber 90% 2x Cap Recharger II 2x Medium Rep II 2x Energized Adaptive Nano II 1x Cap Power Re...
- by Cpt Akat - at 2006.03.21 13:23:00
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7. RE: Some things you might be interested to know about (Tachyon Beams) - in Ships and Modules [original thread]
With Aurora its gonna do way over 400 dps I think. And still have a range without tracking comps of 132km + 20km falloff, and you can easily change the setup to contain tracking mods. The ship can prolly also field 5 sentry drones with it. -------...
- by Cpt Akat - at 2006.03.21 12:20:00
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8. RE: Some things you might be interested to know about (Tachyon Beams) - in Ships and Modules [original thread]
Lol this Geddon is gonna pown I think. HIGH-SLOTS : ~~~~~~~~~~~~ > [3795 | 47] Tachyon Beam Laser II > [3795 | 47] Tachyon Beam Laser II > [3795 | 47] Tachyon Beam Laser II > [3795 | 47] Tachyon Beam Laser II > [3795 | 47] Tachyon ...
- by Cpt Akat - at 2006.03.21 12:14:00
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9. When did I miss this? Mega bonus? - in Ships and Modules [original thread]
You're brain is malfunctioning.
- by Cpt Akat - at 2006.03.19 20:30:00
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10. how do you fit out your Merlin? - in Ships and Modules [original thread]
Noname hybrid turrets? What kind? Blaster... Railguns? 125mm, 150mm, Ion Neutron? Hybrid turret is alot of things.
- by Cpt Akat - at 2006.03.19 12:51:00
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11. Raven help - in Ships and Modules [original thread]
If you're gonna armor tank u will need mids for Cap Rechargers... And ECM is kinda useless against the number of npc's you will face in complex's.
- by Cpt Akat - at 2006.03.18 19:43:00
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12. Decisions on Large Blasters. - in Ships and Modules [original thread]
Lol, wait for the patch then its prolly better to put Tachs on you're Mega...
- by Cpt Akat - at 2006.03.18 18:23:00
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13. Command ships: Nighthawk or Astarte - in Ships and Modules [original thread]
I guess it comes down to wether you like missiles or hybrid weapons more. The Astarte is definatly way cooler though, and I've heard you can get Blasterthron like damage with a full rack of Heavy Neutron Blaster II's.
- by Cpt Akat - at 2006.03.17 21:17:00
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14. Stacking for PDS? - in Ships and Modules [original thread]
Nope. Same for other cap and grid mods, if its not mentioned in the description, there is no penalty afaik.
- by Cpt Akat - at 2006.03.17 21:08:00
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15. Battlecruiser Skill setup - in Ships and Modules [original thread]
Edited by: Cpt Akat on 17/03/2006 16:28:41 To start the Battlecruisers skill, so you're armor repairer will get very efficient. You'll get free hitpoints for each repair cycle, and more damage. Also I think skills that boost the hitpoints ...
- by Cpt Akat - at 2006.03.17 16:28:00
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16. Missing Gun Types? - in Ships and Modules [original thread]
Looks like theres a low damage, low fitting gun missing from Pulse and Artillery. I don't see the use of them if they would add them. Amarr definatly don't need a more damaging low range gun.
- by Cpt Akat - at 2006.03.17 14:44:00
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17. Nos's and warping - in Ships and Modules [original thread]
Yes. Offcourse... You get a message like, "Interference from the warp xxx is doing is preventing you're sensors from keeping a lock on him."
- by Cpt Akat - at 2006.03.17 10:43:00
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18. earliest to fly a battleship - in Ships and Modules [original thread]
I had a Dominix after like 2 months, and was very disappointed in its combat capabilltys. Only cud use it proberly as a miner. But then I got more skills and own with it now.
- by Cpt Akat - at 2006.03.17 10:39:00
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19. Crusader vs malediction question - in Ships and Modules [original thread]
Malediction is ugly too, while the Crusader is teh sex.
- by Cpt Akat - at 2006.03.15 21:43:00
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20. Gallente Destroyer Setup - Catalyst - Help! - in Ships and Modules [original thread]
Originally by: Oberon Oblique Try to fit 75mm t2's Lol, a new player that plays 5 days that can use tech II weapons and also has the skills to fit them decently.
- by Cpt Akat - at 2006.03.14 17:51:00
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